Senior Producer (Animation)

Virtuos Kuala Lumpur


Date: 2 hours ago
City: Remote
Contract type: Full time
Remote
CounterPunch, a Virtuos Studio is seeking a skilled and dedicated Senior Producer to lead the animation production efforts for cinematics and gameplay on our exciting video game projects. Based in our Kuala Lumpur studio, this role plays a vital part in bridging creative vision with practical execution, managing schedules, budgets, and cross-functional teams to deliver top-tier animation services that elevate both cinematic storytelling and gameplay experiences.

Responsibilities

  • As Senior Producer, you will oversee the end-to-end production of animation services for cinematics and gameplay, ensuring that ambitious creative goals are realized within balanced, realistic production plans. Your leadership will be essential in coordinating multiple disciplines, driving proactive problem-solving, and fostering clear communication across internal teams and external partners.
  • You will own project schedules, facilitate daily operations including team reviews and progress tracking, and oversee artists in North America and Kuala Lumpur.
  • In addition, you will champion transparency and stakeholder engagement, ensuring all decision-makers have visibility into project health, risks, and opportunities via clear and consistent communication and via production reporting rituals.
  • Collaborate with art and discipline leads to scope, build, and maintain detailed, dependency-driven production schedules that support on-time, high-quality deliveries of animation services for both cinematics and gameplay.
  • Translate creative ambitions into achievable production realities by balancing scope, resources, and timelines.
  • Serve as the primary communication conduit within the art production teams and cross-departmentally, maintaining visibility on asset status, project risks, and developmental roadmaps.
  • Anticipate and resolve production challenges proactively to prevent bottlenecks and ensure smooth progress.
  • Manage multiple projects or initiatives concurrently, prioritizing tasks effectively while keeping stakeholders informed through consistent updates via various communication channels.
  • Facilitate daily team meetings, art reviews, and content walkthroughs, offering actionable feedback and ensuring follow-through on assigned tasks.
  • Lead studio-wide programs that enhance production efficiency, workflow, and alignment across projects.
  • Partner with studio leadership and development teams to develop and uphold realistic project timelines, budgets, and resource plans.
  • Represent the project internally and externally, maintaining high-level client relationships and advocating for the team’s objectives and successes.


Qualifications

  • Experience in live-service game production or similarly dynamic development environments.
  • Working knowledge of Unreal Engine or other real-time game engines.
  • Extensive experience in production leadership roles within video game animation, CG, or related interactive media environments, ideally with exposure to mid-to-large scale projects.
  • Deep understanding of full production pipelines, asset dependency management, and interdisciplinary workflows, including familiarity with technical art disciplines and game engine processes.
  • Demonstrated success in managing budgets, team resources, and multi-faceted schedules with a high degree of organization and attention to detail.
  • Excellent problem-solving skills and a proactive, solution-driven approach.
  • Strong leadership and mentoring abilities, capable of motivating teams and supporting professional development.
  • Exceptional interpersonal and communication skills, fluent in English (both written and spoken).
  • Experience working with project management tools such as Jira, Confluence, Shotgrid, or similar platforms.
  • Willingness and ability to adopt a hybrid work schedule to ensure significant overlap with North American time zones for effective global collaboration.

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