3D Animator

Avomind


Date: 6 days ago
City: Subang Jaya
Contract type: Full time
The Company

Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external co-development projects. They build games over multiple platforms, primarily focused on PC (Unreal Engine). Their flagship IP Eximius : Seize the Frontline is a full serviced multiplayer 5v5 FPS/RTS hybrid squad based combat game, launched 2021 on both Steam, then the Epic Games Store. They provide full cycle, co-development, consulting, and virtual production support to our external partners. Today they are a team of forty-five full-time internal developers and growing.

Their commitment to creating great games remains passionately strong, combined with their culture of ensuring their people come first. Through innovation and integrity, they are poised to be the leading force in the games industry within the region.

What They Do

  • Games IP Development => Producing and creating game assets that are available for sharing or selling through innovative technology.
  • Tech Consulting => Their focus in consulting strives to engage their partners and clients in a continuous learning process so they can continue to grow independent of them.
  • External Work => They are a full solution provider that provides their expertise in end-to-end development to our clients.

The Responsibilities

  • Work with Art Director and Game Director to understand the animation objectives and maintain style of the game.
  • Create high quality 3D animations for humans, creatures, and machines to be used in-game.
  • Design custom control rigs, skeleton, and rig skinning.
  • R&D relevant technologies and best practices to support animation pipelines.
  • Prototype new features with designers and programmers.
  • Maintain your animation through iterations, polishing, and bug fixing.

The Requirements

  • Proficient with Autodesk Maya.
  • Good Problem Solving skills.
  • Good understanding of fundamentals and principles of animation, body mechanics, and staging.
  • Good understanding of game development processes, mechanics and limitations.
  • Great observational, communication skills, and being able to contribute in a team-oriented environment.
  • Able to meet delivery dates and work with minimal supervision.

Nice To Have

  • Game engine experience with Unreal Engine.
  • Basic skills in 3D asset creation.
  • Good with Autodesk 3ds Max or Blender.

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