Senior C++ Programmer - Slicer Software Maintenance & 3D Development

COBOD International


Date: 1 week ago
City: Subang Jaya
Contract type: Full time
Company Overview: COBOD is a pioneering company at the forefront of construction technology, specializing in the design, development, and distribution of the world's largest 3D printers for constructing buildings using concrete. Our groundbreaking technology is reshaping the future of construction by offering innovative, sustainable, and cost-effective solutions.

Position Overview: As a Senior C++ Programmer at COBOD, your primary responsibility will be the maintenance and enhancement of our slicer software, a critical component of our 3D printing technology. Working closely with our Denmark-based engineering team, you will ensure the continued reliability, performance, and functionality of our slicer software, which plays a pivotal role in translating digital designs into physical structures. This role offers the unique opportunity to work autonomously in our Malaysia office while collaborating closely with our global team.

Key Responsibilities:

  • Maintain and enhance the slicer software to meet evolving requirements and standards
  • Collaborate with cross-functional teams to identify software issues and implement solutions
  • Conduct thorough testing and debugging to ensure the stability and accuracy of the slicer software
  • Optimize software performance and efficiency to streamline the 3D printing process
  • Utilize OpenGL for advanced graphics rendering and shader programming
  • Implement 3D visualization and modeling techniques for our construction printing technology
  • Work with 3D file formats including FBX for model import/export functionality
  • Develop and maintain shader programs for realistic visualization of construction printing outputs
  • Leverage Unity and C# skills to develop supporting tools and visualizations when needed
  • Stay abreast of industry trends and advancements in slicer software and 3D development technology


Qualifications:

  • Proficiency in C++ programming language
  • Experience with Qt framework for cross-platform application development
  • Strong understanding of software architecture and design patterns
  • Previous experience with slicer software development or maintenance is highly desirable
  • Knowledge of OpenGL for graphics programming and shader writing
  • Experience with 3D development, preferably in construction or manufacturing contexts
  • Unity development experience and C# programming skills are advantageous
  • Experience working with 3D file formats, particularly FBX
  • Background in game development disciplines such as shader programming and 3D visualization is a plus
  • Experience with OpenCASCADE for geometric modeling and simulation is a clear advantage
  • Excellent problem-solving abilities and attention to detail
  • Exceptional English language skills, both written and verbal, for clear daily communication
  • Bachelor's degree in Computer Science, Engineering, or related field (or equivalent experience)


Benefits:

  • Competitive salary and benefits package
  • Flexible working hours and remote work options
  • Opportunities for professional growth and advancement
  • Collaborative and dynamic work environment
  • Chance to contribute to cutting-edge technology with real-world impact


How to Apply: If you are passionate about pushing the boundaries of technology and eager to contribute to the future of construction, we want to hear from you! If you have any questions to the position, you can send an email to our Software Development Manager Michael Holm on [email protected]. If you think you can be a good match to the position, please submit your resume and cover letter here on our career page.

About COBOD: COBOD is a trailblazer in the field of construction technology, revolutionizing the way buildings are constructed through 3D printing innovation. With a global presence and a commitment to sustainability and excellence, we are shaping the future of the construction industry one building at a time.

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